Computer-Generated Chess Problem 02923

in #chess4 years ago

Contemplate this 'KRBP vs krbn' mate in 3 chess puzzle created by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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k1rn4/b1R5/B1P5/8/8/8/K7/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.68 (Selangor, Malaysia)
Generated on 18 May 2020 at 12:00:30 PM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White actually has less material than Black. The white army is down by about 2 (Shannon) pawn units in value. Try to solve this as quickly as you can. If you like it, please share with others. As a whole, these problems are intended to cater to players of all skill levels.

Solution

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