Computer-Generated Chess Problem 02918

in #chess6 years ago

Take a look at this 'KBBNN vs krrbpp' mate in 3 chess problem generated by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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8/8/3r4/8/2N2pr1/5kp1/2BB2b1/3N2K1 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.69 (Selangor, Malaysia)
Generated on 13 May 2020 at 8:38:34 PM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White actually has less material than Black. The white army is down by about 3 (Shannon) pawn units in value. Leave a comment below, if you like. Collectively, these puzzles are intended to cater to players of all levels. If you're bored of standard chess, though, why not try this?

Solution

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