Computer-Generated Chess Problem 02909

in #chess4 years ago

What we have here is a 'KQRBB vs kqrbpp' mate in 3 chess problem generated by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g. composing something original using only a rook vs. five pawns). Read more about it on ChessBase. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

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2B1K3/pRQ5/8/r2p4/k7/Bb6/6q1/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.68 (Selangor, Malaysia)
Generated on 5 May 2020 at 6:51:38 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a slight material advantage over Black. Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Solution

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