Computer-Generated Chess Problem 02903

in #chess4 years ago

A newly published and original KQRRB vs krbbppp chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase.

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7K/p1Q2r2/p3R3/8/1k2pb2/7R/8/1B5b w - - 0 1
White to Play and Mate in 3
Chesthetica v11.67 (Selangor, Malaysia)
Generated on 2 May 2020 at 3:31:36 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Get a glimpse into the 'mind' of a computer composer. Leave a comment below, if you like. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution

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