Computer-Generated Chess Problem 02901

in #chess5 years ago

Published online for the first time, consider this KRRBBNP vs krppp mate in 4 chess problem generated by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. You can learn more about the DSNS here. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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8/2NB1R2/p7/p3K1P1/1B6/4k2r/4p1R1/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.66 (Selangor, Malaysia)
Generated on 24 Apr 2020 at 4:45:11 AM
Solvability Estimate = Difficult

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels. If you're bored of standard chess, though, why not try this?

Solution

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