Computer-Generated Chess Problem 02887

in #chess6 years ago

Contemplate this 'KQBB vs kn' mate in 3 chess puzzle created by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase.

image.png

8/3Bk3/2n3K1/8/3B4/8/7Q/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.64 (Selangor, Malaysia)
Generated on 6 Apr 2020 at 5:18:37 AM
Solvability Estimate = Moderate

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below, if you like. Collectively, these puzzles are intended to cater to players of all levels.

Solution

Coin Marketplace

STEEM 0.04
TRX 0.31
JST 0.074
BTC 63443.26
ETH 1684.37
USDT 1.00
SBD 0.41