Computer-Generated Chess Problem 02856

in #chess4 years ago

Consider this 'KQRBN vs kqbpp' #3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate a variety of compositions using any combination of pieces. Read more about it here. The position below contains 10 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

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6B1/8/b2p4/p1R5/1k4K1/2N2Q2/1q6/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 2 Mar 2020 at 1:37:51 AM
Solvability Estimate = Difficult

White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this can also help improve your game.

Solution

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