Computer-Generated Chess Problem 02850

in #chess4 years ago

A newly published and original KQBPP vs krb chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. You can learn more about the DSNS here. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help.

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1B6/8/k7/1r6/P3P3/8/Q7/3bK3 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 27 Feb 2020 at 8:32:38 AM
Solvability Estimate = Moderate

Get a glimpse into the 'mind' of a computer composer. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this can also help improve your game. If you're bored of standard chess, though, why not try this?

Solution

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