Computer-Generated Chess Problem 02821

in #chess4 years ago

An original 'KQBBNNP vs kqp' five-move chess problem generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now.

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1Q6/2B5/8/1B3p2/2P3N1/1q1N4/2k2K2/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.59 (Selangor, Malaysia)
Generated on 31 Dec 2019 at 1:37:49 AM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. What was the machine 'thinking' when it came up with this? If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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