Computer-Generated Chess Problem 02811

in #chess4 years ago

An original 'KBNNN vs kb' mate in 5 chess problem generated autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. You can learn more about the DSNS here.

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2NBk3/6K1/7N/3N4/8/3b4/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.56 (Selangor, Malaysia)
Generated on 3 Dec 2019 at 12:36:48 AM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Did you find this one interesting or have something else to say? Leave a comment below! Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Solution

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