Computer-Generated Chess Problem 02800

in #chess4 years ago

Contemplate this 'KRBN vs krn' three-move chess problem generated by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; so you can enjoy them right now instead. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

image.png

8/8/7B/8/8/2K1n3/8/R1Nkr3 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.55 (Selangor, Malaysia)
Generated on 22 Nov 2019 at 12:18:36 PM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. What was the machine 'thinking' when it came up with this? Why not time yourself how long it took you to solve this? Feel free to copy the position into a chess engine and discover even more variations of the solution. If you're bored of standard chess, though, why not try this?

A Similar Chess Problem by Chesthetica: 00794

Solution

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