Computer-Generated Chess Problem 02781

in #chess5 years ago

Here is a new 'KRBBN vs krn' #4 chess problem generated by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

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8/7n/8/R4KB1/2B5/8/4r3/4Nk2 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.48 (Selangor, Malaysia)
Generated on 15 Oct 2019 at 12:58:52 AM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this puzzle. Do try some of the others in the series as well before you go. As a whole, these problems are intended to cater to players of all skill levels.

Solution

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