Computer-Generated Chess Problem 02766

in #chess6 years ago

Published online for the first time, consider this KRNN vs kpppp four-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

image.png

8/8/1p6/3K4/5p2/N1k5/R1p1p3/2N5 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.44 (Selangor, Malaysia)
Generated on 29 Sep 2019 at 6:20:43 PM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White is over a rook's worth in material but the precise win in this position still needs to be found. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game. Anyway, if standard chess isn't your thing, you might instead like SSCC.

A Similar Chess Problem by Chesthetica: 01712

Solution

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