Computer-Generated Chess Problem 02757

in #chess4 years ago

Now, this is a 'KQRN vs kqn' mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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3Q4/8/8/3R1NK1/1q2k3/n7/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.42 (Selangor, Malaysia)
Generated on 23 Sep 2019 at 9:38:33 AM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Okay, let me think for a minute if there's anything else to say here. Try to solve this as quickly as you can. If you like it, please share with your friends. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution

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