Computer-Generated Chess Problem 02647

in #chess4 years ago (edited)

A 'KRRNP vs kbbnp' mate in 4 chess construct composed autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. You can learn more about the DSNS here. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

image.png

8/RR6/3K1k2/b7/1n1p4/4NP2/4b3/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.16 (Selangor, Malaysia)
Generated on 6 May 2019 at 3:16:14 AM
Solvability Estimate = Difficult

White is significantly ahead in material. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels. If you're bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

Coin Marketplace

STEEM 0.20
TRX 0.13
JST 0.029
BTC 66263.69
ETH 3419.88
USDT 1.00
SBD 2.63