Computer-Generated Chess Problem 02638

in #chess5 years ago

Now, this is a 'KQRRBN vs kqrbp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 11 pieces could have been taken from such a database.

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8/8/4N1b1/1q2B1Q1/RRp2K2/8/3k4/r7 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.16 (Selangor, Malaysia)
Generated on 29 Apr 2019 at 5:15:13 PM
Solvability Estimate = Moderate

Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

Main Line of the Solution (Skip to 0:35)

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