Computer-Generated Chess Problem 02622

in #chess6 years ago

Published online for the first time, consider this KQRNN vs krbpp mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.


K7/6N1/8/3Nb3/5p1k/5R2/1r4p1/3Q4 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.17 (Selangor, Malaysia)
Generated on 21 Apr 2019 at 1:14:50 PM
Solvability Estimate = Easy

What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

Main Line of the Solution (Skip to 0:35)

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