Computer-Generated Chess Problem 02617
Take a look at this 'KQRN vs kqp' mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.
White to Play and Mate in 5
Chesthetica v11.17 (Selangor, Malaysia)
Generated on 20 Apr 2019 at 9:54:59 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.
Similar Chess Problems by Chesthetica: 00335 02247
Main Line of the Solution (Skip to 0:35)