Computer-Generated Chess Problem 02609

in #chess5 years ago

Here is a 'KQRPP vs krnpp' five-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or type of compositions that can be generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.


3n1KQ1/2p5/2k5/4rp2/8/5PP1/8/1R6 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.14 (Selangor, Malaysia)
Generated on 17 Apr 2019 at 5:55:23 PM
Solvability Estimate = Easy

White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

Main Line of the Solution (Skip to 0:35)

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