Computer-Generated Chess Problem 02607

in #chess5 years ago

Published online for the first time, consider this KQRB vs kqrb chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help whatsoever.


6k1/8/5R2/1b6/8/5q2/1QK5/6Br w - - 0 1
White to Play and Mate in 5
Chesthetica v11.09 (Selangor, Malaysia)
Generated on 17 Apr 2019 at 8:19:17 AM
Solvability Estimate = Moderate

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. The material value is about equal. Both armies also have the same pieces. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.

Similar Chess Problems by Chesthetica: 00332 00597 02178

Main Line of the Solution (Skip to 0:35)
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Incredible, can't wait to see it through soon. Huge fan of chess.

I first started seriously during my incarceration 5 years ago. since then I haven't stopped. When you mentioned the quantities of moves in the above mentioned game I almost flipped over my seat.

Thank you for the #update.

"Skip #trending, #hit #new"

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