Computer-Generated Chess Problem 02591
A newly published and original KQNN vs krrn chess construct composed autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Learn about how these problems are selected here. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.
White to Play and Mate in 3
Chesthetica v11.09 (Selangor, Malaysia)
Generated on 10 Apr 2019 at 10:46:15 PM
Okay, let me think for a minute if there's anything else to say here. Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.
Main Line of the Solution (Skip to 0:35)
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