Computer-Generated Chess Problem 02566

in #chess5 years ago

Now, here we have a 'KRRRNP vs krnpp' five-move chess problem generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.


4n3/4R3/8/8/3p1Kp1/k4N1R/2P1r3/6R1 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.02 (Selangor, Malaysia)
Generated on 26 Mar 2019 at 12:43:02 AM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White is over a rook's worth in material but the precise win in this position still needs to be found. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Main Line of the Solution (Skip to 0:35)

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