Computer-Generated Chess Problem 02563

in #chess6 years ago

What we have here is a 'KRBBNN vs knpp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.


8/4p2p/3N3B/4k1K1/7N/5R2/B6n/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.06 (Selangor, Malaysia)
Generated on 22 Mar 2019 at 8:27:59 PM
Solvability Estimate = Moderate

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

Main Line of the Solution (Skip to 0:35)
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