Computer-Generated Chess Problem 02525

in #chess5 years ago

Now, this is a 'KRBBN vs krp' mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.


8/3r4/5R2/3B4/3B3p/1K6/7k/6N1 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.02 (Selangor, Malaysia)
Generated on 19 Feb 2019 at 8:03:45 AM
Solvability Estimate = Moderate

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

A Similar Chess Problem by Chesthetica: 01751

Main Line of the Solution (Skip to 0:35)
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