Computer-Generated Chess Problem 02485

in #chess4 years ago

What we have here is a 'KRRBP vs knppp' chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn about how these constructs are selected here. This position contains a total of 10 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.


8/2pp4/5B2/3P2n1/R7/1kp4R/8/3K4 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.94 (Selangor, Malaysia)
Generated on 27 Jan 2019 at 4:34:25 PM
Solvability Estimate = Difficult

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. Get a glimpse into the 'mind' of a computer composer. Try to solve this as quickly as you can. If you like it, please share with your friends. Over time, the tactics you see in these puzzles will help you improve your game.

Main Line of the Solution (Skip to 0:35)

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