Computer-Generated Chess Problem 02478

in #chess4 years ago

A newly published and original KRBBN vs knp chess problem generated by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.


8/6K1/8/5B2/7k/2n1B3/3pRN2/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.94 : Selangor, Malaysia
Generated on 22 Jan 2019 at 4:55:30 PM
Solvability Estimate = Difficult

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.

A Similar Chess Problem by Chesthetica: 00247

Main Line of the Solution (Skip to 0:35)

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