Computer-Generated Chess Problem 02469

in #chess7 years ago

Take a look at this 'KQBBNPP vs krnnp' mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.


3NQB2/7n/8/1n3r2/2KP1kpP/3B4/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.90 : Selangor, Malaysia
Generated on 12 Jan 2019 at 11:37:16 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is over a rook's worth in material but the precise win in this position still needs to be found. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels. If you're bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

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