Computer-Generated Chess Problem 02445

in #chess7 years ago

Published online for the first time, consider this KBNPP vs kq chess construct composed autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.


8/PkBPK3/8/8/8/7q/3N4/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.82 : Selangor, Malaysia
2018.12.23 9:58:35 PM
Solvability Estimate = Easy

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution. If you're bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

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