Computer-Generated Chess Problem 02430

in #chess4 years ago

A 'KBB vs krpp' study-like construct or problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here. The accuracy of the main line presented for this study in the solution depends on the engine used and analysis time. The constructed position shown is nevertheless original.


5K2/3pr3/4pB2/8/8/8/4B3/4k3 w - - 0 1
Chesthetica v10.82 : Selangor, Malaysia
White to Play and Win : 2018.12.14 3:31:49 AM

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. What was the machine 'thinking' when it came up with this? Leave a comment below, if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Main Line of the Solution (Skip to 0:35)

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