Computer-Generated Chess Problem 02422

in #chess5 years ago

A 'KBNN vs kp' mate in 3 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.


8/8/1N5B/1p3N2/8/1k6/8/1K6 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.82 : Selangor, Malaysia
2018.12.9 10:12:07 AM
Solvability Estimate = Moderate

Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution. If you're bored of standard chess, though, why not try this?

Similar Chess Problems by Chesthetica: 01925 02254 02396 02417

Main Line of the Solution (Skip to 0:35)

Coin Marketplace

STEEM 0.20
TRX 0.15
JST 0.029
BTC 64401.36
ETH 2627.01
USDT 1.00
SBD 2.83