Computer-Generated Chess Problem 02420

in #chess5 years ago

An original 'KQB vs kbnn' three-move chess construct composed autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.


8/8/3n4/6nQ/7b/1B5k/8/7K w - - 0 1
White to Play and Mate in 3
Chesthetica v10.82 : Selangor, Malaysia
2018.12.5 6:32:45 AM
Solvability Estimate = Difficult

White is significantly ahead in material. Leave a comment below, if you like. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Main Line of the Solution (Skip to 0:35)

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