Computer-Generated Chess Problem 02417

in #chess5 years ago

Published online for the first time, consider this KBNN vs kp chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is no known limit to the quantity or type of compositions that can be generated.


3Nk3/2K5/8/6p1/8/8/8/6BN w - - 0 1
White to Play and Mate in 4
Chesthetica v10.78 : Selangor, Malaysia
2018.12.4 12:33:27 PM
Solvability Estimate = Easy

Okay, let me think for a minute if there's anything else to say here. Leave a comment below, if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Similar Chess Problems by Chesthetica: 01925 02254 02396

Main Line of the Solution (Skip to 0:35)

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