Computer-Generated Chess Problem 02405

in #chess4 years ago

An original 'KQBB vs kqq' three-move chess construct composed autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.


8/7q/1K6/8/4B3/2B3kq/8/5Q2 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.82 : Selangor, Malaysia
2018.11.29 5:22:23 AM
Solvability Estimate = Easy

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White actually has less material than Black yet still wins. The white army is down by about 3 (Shannon) pawn units in value. Leave a comment below, if you like. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. If you're bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

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