Computer-Generated Chess Problem 02368

in #chess5 years ago

Published online for the first time, consider this KQR vs kqrbp mate in 4 chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help.


8/8/2Kp3Q/b3R3/8/r7/q7/k7 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.82 : Selangor, Malaysia
2018.11.10 7:18:46 PM
Solvability Estimate = Moderate

White actually has less material than Black yet still wins. The white army is down by about 4 (Shannon) pawn units in value. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Main Line of the Solution (Skip to 0:35)

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