Computer-Generated Chess Problem 02317

in #chess7 years ago

Contemplate this 'KBBPP vs k' chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. You can learn more about the DSNS here.


8/4B3/8/1B1k4/8/2PP4/4K3/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.81 : Selangor, Malaysia
2018.10.14 7:56:21 PM
Solvability Estimate = Easy

White is over a rook's worth in material but the precise win in this position still needs to be found. Why not time yourself how long it took you to solve this? As a whole, these problems are intended to cater to players of all skill levels.

Main Line of the Solution (Skip to 0:35)

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