Computer-Generated Chess Problem 02312

in #chess5 years ago

Contemplate this 'KQRBBNP vs kqrbnnp' study-like chess construct composed autonomously by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy. You can learn more about the DSNS here. Any analysis shown for this study could be flawed as chess engines may change their recommendations given more time. The first or key move, at least, is probably right.


2n1R2B/2P5/Bpr5/2Q1N2q/5b1k/6n1/8/6K1 w - - 0 1
Chesthetica v10.78 : Selangor, Malaysia
White to Play and Win : 2018.10.8 7:05:37 AM

Material is even. Why not time yourself how long it took you to solve this? As a whole, these problems are intended to cater to players of all skill levels.

Main Line of the Solution (Skip to 0:35)

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