Computer-Generated Chess Problem 02281

in #chess7 years ago

A new if not unique KRBNN vs kqnppp chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.


5n2/1K1k4/2N5/RN2p3/4p3/5pq1/8/5B2 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.74 : Selangor, Malaysia
2018.8.30 7:43:22 AM
Solvability Estimate = Moderate

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White actually has less material than Black yet still wins. The white army is down by about 1 (Shannon) pawn units in value. Try to solve this as quickly as you can. If you like it, please share with your friends. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Main Line of the Solution (Skip to 0:35)
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