Computer-Generated Chess Problem 02266

in #chess5 years ago

A new if not unique KRB vs k mate in 4 chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.


k3K3/B4R2/8/8/8/8/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.69 : Selangor, Malaysia
2018.8.15 9:12:02 PM
Solvability Estimate = Easy

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below if you like. As a whole, these problems are intended to cater to players of all skill levels. If you're bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

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