Computer-Generated Chess Problem 02263

in #chess5 years ago

Now, here we have a 'KQBBP vs krrnn' mate in 3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.


1K3n2/8/6Pr/6Bk/4Q1nr/8/2B5/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.74 : Selangor, Malaysia
2018.8.13 7:32:32 AM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Material is even. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Main Line of the Solution (Skip to 0:35)

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