Computer-Generated Chess Problem 02259

in #chess5 years ago

Now, here we have a 'KRRNN vs krrpp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 10 pieces goes even beyond that and was therefore composed without any such help.


2k5/1N6/R4R2/r7/5pr1/3K2p1/2N5/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.74 : Selangor, Malaysia
2018.8.9 2:48:57 PM
Solvability Estimate = Moderate

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game. If you're bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

Coin Marketplace

STEEM 0.19
TRX 0.15
JST 0.029
BTC 63651.41
ETH 2679.55
USDT 1.00
SBD 2.80