Computer-Generated Chess Problem 02255

in #chess7 years ago

Now, here we have a 'KRBBNPPP vs krbp' #5 chess construct composed autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; so you can enjoy them right now instead. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 12 pieces goes even beyond that and was therefore composed without any such help whatsoever.


8/1pP5/2b5/8/1kP2B2/2R5/1PK5/1N3r1B w - - 0 1
White to Play and Mate in 5
Chesthetica v10.74 : Selangor, Malaysia
2018.8.7 7:48:28 AM
Solvability Estimate = Easy

Okay, let me think for a minute if there's anything else to say here. Do share and try out some of the others too. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. If you're bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)
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