Computer-Generated Chess Problem 02233

in #chess5 years ago

Here is a 'KRBBN vs kbp' mate in 4 chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. compose something original using a knight versus three pawns). Read more about it on ChessBase.


8/6Bb/B7/1N3R2/1p6/4K3/8/4k3 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.70 : Selangor, Malaysia
2018.7.25 8:42:47 PM
Solvability Estimate = Difficult

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Main Line of the Solution (Skip to 0:35)

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