Computer-Generated Chess Problem 02227
Consider this 'KRBNN vs krbpp' four-move chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. There is no known limit to the quantity or type of compositions that can be generated. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.
White to Play and Mate in 4
Chesthetica v10.69 : Selangor, Malaysia
2018.7.23 11:55:18 PM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is significantly ahead in material. Try to solve this as quickly as you can. If you like it, please share with your friends. Collectively, these puzzles are intended to cater to players of all levels.
Main Line of the Solution (Skip to 0:35)
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