Computer-Generated Chess Problem 02225

in #chess7 years ago

Consider this 'KRB vs k' #4 chess puzzle created by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. There is no known limit to the quantity or type of compositions that can be generated.


8/8/8/2BR4/3K4/1k6/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.70 : Selangor, Malaysia
2018.7.22 12:44:46 PM
Solvability Estimate = Moderate

Now, let's see what else there is to say. Give me a moment. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Main Line of the Solution (Skip to 0:35)

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