Computer-Generated Chess Problem 02179

in #chess5 years ago

A 'KRBBNP vs kqbnp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. You can learn more about the DSNS here.


2B1n1b1/5kp1/1q1RN3/6P1/1B6/5K2/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.67 : Selangor, Malaysia
2018.6.29 7:13:08 AM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Why not time yourself how long it took you to solve this? As a whole, these problems are intended to cater to players of all skill levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution (Skip to 0:35)

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