Computer-Generated Chess Problem 02174

in #chess5 years ago

Now, here we have a 'KRBBNPP vs kqppppp' study-like chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces. Any analysis shown for this study could be flawed as chess engines may change their recommendations given more time. The first or key move, at least, is probably right.


1B6/K4p2/4N3/5P1k/B1p4p/p1p1P3/2R5/q7 w - - 0 1
Chesthetica v10.67 : Selangor, Malaysia
White to Play and Win : 2018.6.26 4:51:57 AM

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Everything composed by Chesthetica is original. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution (Skip to 0:35)

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