Computer-Generated Chess Problem 02123

in #chess5 years ago

Contemplate this 'KQBB vs kbppp' mate in 3 chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 9 pieces could have been taken from such a database.


1B6/1B1kpb2/1p2p3/8/5K2/8/Q7/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.67 : Selangor, Malaysia
2018.6.5 3:58:46 PM
Solvability Estimate = Difficult

Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Try to solve this as quickly as you can. If you like it, please share with others. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Solution (Skip to 0:35)

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