Computer-Generated Chess Problem 02116

in #chess7 years ago

A 'KQRBNN vs kqrpppp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The position below contains 13 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.


8/Q1p4K/8/4NrN1/7p/8/4Rpp1/3B1kq1 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.67 : Selangor, Malaysia
2018.5.29 4:43:41 PM
Solvability Estimate = Difficult

White is significantly ahead in material. Try to solve this as quickly as you can. If you like it, please share with others. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. If you're bored of standard chess, though, why not try this?

Solution (Skip to 0:35)

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