Computer-Generated Chess Problem 02087
Published online for the first time, consider this KQBNP vs kp mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated.
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.5.14 7:07:21 AM
White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Why not time yourself how long it took you to solve this? Over time, the tactics you see in these puzzles will help you improve your game.
Solution (Skip to 0:35)
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Saludos. Me saltó a la vista la promoción del peón por un caballo. Luego vi el vídeo. Gracias por compartir y enriquecer a la familia ajedrecística de stemit. Si jugara el Rey negro a ...Re6 entonces 1.g8=C+ Re6 2.Dd5#