Computer-Generated Chess Problem 02058

in #chess5 years ago

Here is a 'KRBP vs kp' four-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game.


8/R6P/7B/8/p7/8/k7/6K1 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.4.29 11:41:16 PM
Solvability Estimate = Moderate

Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution (Skip to 0:35)

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